Virtual reality, with its capabilities for spatial immersion (plunging into a 350° virtual environment) and emotional immersion (deep emotional connection stimulated by narrative experiences), offers fertile ground for applying and combining proven pedagogical approaches such as Bloom's taxonomy, Houssaye's triangle, the FALC method, and the concept of story acting. This article explores how these methods, in synergy, can transform human learning, particularly in risk prevention, technical and soft skills training.
Bloom's Taxonomy: Structuring Learning for Success
Developed in the 1950s by Benjamin Bloom, Bloom's Taxonomy is an educational model that classifies learning objectives into six levels of cognitive complexity ranging from simple memorization to critical evaluation and creation. In an immersive environment, these levels can be translated into experiences that challenge the learner not only to assimilate information, but to apply, analyze and create it intuitively and naturally. Training designers can use this hierarchy to develop virtual reality scenarios that stimulate "learning by doing", facilitating deep and lasting understanding.
Proposed by Jean Houssaye in 1980, the Houssaye triangle emphasizes the importance of balance between trainer, learner, and knowledge. In virtual reality, this balance is crucial. The trainer, often embodied by an avatar or guided by artificial intelligence, must be able to adapt to the individual needs of learners, who interact with knowledge within a spatially calculated framework.
Introduced in the 1970s to improve the accessibility of information to people with learning difficulties, the FALC (Facile à Lire et à Comprendre) method ensures that learning is accessible to all, simplifying content without sacrificing the depth of information. In virtual reality, this translates into clear instructions, intuitive interfaces and interactions designed not to cognitively overload the learner. Authoring tools and nocode software play a crucial role here, enabling designers to easily create content that adheres to these principles without requiring advanced coding skills.
Proposed by Benjamin Atlani, the concept of story acting transforms learners from mere spectators into actors in their learning journey. In virtual reality, this translates into scenarios where each learner's choice and action can directly influence the course of the story. This method reinforces engagement and retention by placing the learner at the heart of the action, making each learning experience unique and memorable. This method encourages not only spatial immersion but also deep emotional immersion, enriching the learning experience by strengthening the connection between learner and content.
When we combine Bloom's taxonomy, Houssaye's triangle, the FALC method, and the concept of story acting, we create a pedagogical synergy that transcends the limitations of each method taken individually.
This harmonious fusion maximizes the effectiveness of immersive learning by drawing on their respective strengths to enrich the educational experience.
Each method contributes to a dimension of the learning experience, ensuring that learners not only acquire knowledge but are also able to apply it meaningfully in real or simulated situations. These combined approaches pave the way for a new era of professional education, where learning is not only more engaging and personalized.
Immersive learning in virtual reality (VR) is key to the success of these educational projects, offering learners deep immersion in educational content. In VR, the learner benefits from significant input, including increased information retention thanks to a more immersive and interactive experience, as well as a tenfold increase in emotion that promotes engagement and memorization.
WiXar plays a crucial role here, enabling designers to easily create content that respects and integrates these key pedagogical principles without requiring advanced coding skills.
WiXar offers an intuitive, user-friendly interface that enables designers to create immersive learning experiences in virtual reality, facilitating the creation of interactive scenarios and multimedia content without the need to master coding.
This increased accessibility to AI-powered VR development tools built into WiXar enables training designers to fully exploit the potential of immersive learning to create rich, engaging educational experiences.
In this way, you can not only meet the specific challenges of designing in VR, but also fully exploit the potential of these pedagogical methods to create enriching and effective learning experiences. These combined approaches pave the way for a new era in professional education, where learning is not only more engaging and personalized, but also environmentally friendly and deeply human.