Immersive training has many benefits: memorisation, seduction, innovation, data... However, this cutting-edge technology requires a certain amount of mastery in order to be deployed in the best conditions.
Wixar responds to a specific need: to enable companies to take back control of this subject.
If our No-Code software solution allows you to create your own Metaverse, private and dedicated to your company, our training courses allow you to master this new training medium.
"Very good training with a good distribution of practical and theoretical phases!"
Saleoua ARRAHAOUI
Head of the Paris Learning City Mission at the City of Paris
Advantages of the training
To give participants the means to create their own relevant virtual reality media content that can be used in immersive training, using the capture material of their choice.
Objectives
At the end of the course, the trainee will be able to:
- Organise a filming/capture
- Learn how to use cameras and production equipment
- Know the Tips and good practices for filming
- Succeed in stitching images
- Learn about post-production
Public
This course is aimed at content producers, trainers, training designers, training or digital project managers
Pre-requisites
Affinity for digital technologies, use of PCs and mobile phones (smartphones). Knowledge of the basics of video or photo capture.
Training objective
Produce 360° video and photo content as part of an immersive learning project.
Training method
Presentation (inter or intra)
French course only
Teaching methods and means
The training mixes theory, group work and knowledge sharing. Led by an expert in storytelling and 360° video capture. A certificate of attendance, established by digital signature, signed by the beneficiary and the trainer.
A certificate of completion is sent to each participant.
Training programme
- Identify the conditions of use of immersive learning
- Master the organisation of the material upstream of a video recording
- Know the operational methodology of a video recording
- Understand the basics of post-production of 360° video
Training duration
1 day / 7 h
Rates
1500€ HT for in-house training (8 people max)
Deadline, access modalities and planning: contact us formation@wixar.io
Goals
At the end of the training, the beneficiary will be able to:
- Use Wixar Web Editor and Studio VR
- Design interactive immersive learning experiences
- Integrate 360° and classic content to structure a project
- Gamify 360° content
- Discover the advanced features of the tool
Audience
This course is intended for trainers, training designers, training project managers, educational engineers and HR managers
Prerequisites
Affinity with digital technologies, use of PC and mobile phone (smartphone). Knowledge of the basics of professional training.
Purpose of the courseTo learn how to use the Wixar software suite and design personalised interactive immersive experiences.
Training modalities
Face-to-face (inter or intra)
French course only
Pedagogical methods and means
The training mixes theory, group work and knowledge sharing. Led by an expert in storytelling and gamification of virtual reality training. The control of the acquired knowledge is done during the training by a QCM and by the production of contents. A summary of the support is provided to the beneficiaries at the end of the training.
Follow-up procedures
Certificate of attendance, established by digital signature, signed by the beneficiary and the trainer.
Training programme
- Learn the basics of the tool
- Understand its operating logic and the implementation of projects
- Mastering its operational use
- Edit and personalise an immersive training project
Duration of the training course
1 day / 7 hours
Rates
1500€ HT for in-house training (8 people max)
Deadline, access modalities and planning: contact us formation@wixar.io
Advantages of the training
Empower participants to create inspiring and efficient virtual reality training courses themselves, at the cutting edge of immersive learning technology
Advantages of the training
A session composed of 3 practical, concrete and useful workshops to start an immersive training project. All accompanied by the manipulation of tools: cameras, VR headsets, spatialized design tool...
Goals
At the end of the training, the beneficiary will be able to:
- Make sense of VR vs your own training project
- Build an immersive training project
- Take inspiration from use cases: scenarios vs. needs
- Finding the right interaction mechanics
Audience
This training is intended for trainers, training designers and pedagogical engineers
Prerequisites
Affinity to digital technologies, use of PC and mobile phone (smartphone). Knowledge of the basics of vocational training.
Purpose of the training
Give participants the means to define the relevance of immersive learning according to their needs and how to approach the construction of this type of experience.
Training modality
Face-to-face (inter or intra)
French course only
Pedagogical methods and means
The training mixes theory, group work and knowledge sharing. Animated by an expert in storytelling and 360° video capture. The control of acquired knowledge is done in training through practical exercises and the production of content.
A summary of the support is provided to the beneficiaries at the end of the training.
Follow-up procedures
Certificate of attendance, established by digital signature, signed by the beneficiary and the trainer. A Certificate of Achievement is sent to each participant.
Training program
- Understand the relevance of VR in training
- Learn about immersive learning
- Produce your own 360° video/photo content
- Create immersive learning experiences in a spatialized design tool
Training duration
1 day / 7 hours
Prices
1500€ HT intra (8 people max)
450€ HT inter (ask us for the next session)
Deadline, terms of access and schedule:
contact us formation@wixar.io
All the training courses in the catalogue are eligible for reimbursement by your OPCO.
We use the resources of Agefiph to make our training courses accessible to people with disabilities